Allegorithmic Substance Designer is the first texturing tool to introduce a material layering workflow.

Allegorithmic Substance Designer 2017.1.1 x64 $65
Allegorithmic Substance Designer 6.0.3.181 x64 $60

 

MATERIAL AUTHORING TOOL

CREATE, ITERATE
Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool.
It has become the standard in the entertainment industry for PBR material authoring.

MATERIAL AUTHORING
Create materials with full control and infinite variations.
Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.

SCAN PROCESSING
Process scans thanks to filters and tools in an adapted to photogrammetry workflow.
Substance Designer 6 features a complete new set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool.

ADAPTED TO YOUR WORKFLOW
Use the Substance material or export the textures to any renderer, game engine, DCC tool or portfolio site.

IMPORT A WIDE VARIETY OF CONTENT
Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx & .obj). No need to worry about tiling, either – Substance Designer handles it automatically.

REAL-TIME PHYSICALLY BASED VIEWPORT WITH IRAY PATH TRACING
Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders.
Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.

NODE-BASED NON-DESTRUCTIVE WORKFLOW
Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while you’re working? Make changes to any previous step while keeping your current work intact.

POWERFUL GENERATORS, TOOLS AND FILTERS
Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.
Access and modify the sources of all filters.

INTEGRATED FULL-FEATURED BAKERS
Bake quickly and easily with a complete set of bakers. Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer.
The bakers include: AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, World Space Normals.

SUBSTANCE IN GAMES
With a vast majority of AAA game studios using these tools, Substance has become the industry standard for creating next-generation PBR (Physically Based Rendering) content.

Hundreds of pro, indie and mobile game studios have opted for the power, speed and creativity enabled by Substance. It has become essential in the vast majority of major game productions.

SUBSTANCE IN FILM
Courtesy of 20th Century Fox
Allegorithmic develops the new generation of 3D texturing software: Substance Painter, Substance Designer and Substance B2M (Bitmap2Material). Tomorrow’s award-winning blockbusters and indie films are already under construction with Substance for VFX and animation.

SUBSTANCE IN ARCHITECTURE
Image Courtesy of Scott DeWoody/Gensler
Allegorithmic develops the reference tools for creating next-generation PBR (Physically Based Rendering) material content: Substance Painter, Substance Designer and Substance B2M. Substance Source, our physically based material library, is ever growing and counts hundreds of materials dedicated to architecture professionals.

As real-time architecture visualization is becoming the new immersive way to present projects, more and more architects and designers are adopting our software which integrates seamlessly with Unreal Engine and Unity. PBR materials are cross-platform by definition and further integrations include V-Ray, Corona, 3ds Max and Cinema 4D.

On its way to becoming the reference in the industry, studios including Foster + Partners, Arte Factory Lab and HNTB, have already adopted Substance in their daily workflow.

SUBSTANCE IN DESIGN
Courtesy of Hyundai
Allegorithmic develops the reference tools for creating next-generation PBR (Physically Based Rendering) material content: Substance Painter, Substance Designer and Substance B2M. Substance Source, our physically based material library, is rapidly expanding and counts hundreds of materials ready to use for professionals of transportation and product design.

As real-time product visualization and Virtual Reality are becoming part of the product development and experience, more and more designers are adopting our software which integrates seamlessly with Unreal Engine and Unity. Substance PBR materials are cross-platform by definition and further integrations include V-Ray, Maya and CATIA.

Allowing designers to take product visualization to a new level, Substance is becoming the reference in industrial design. Companies including General Motors, Samsung and Louis Vuitton have already chosen to use Substance in their daily workflow.