NextLimit Maxwell Render - physically accurate light simulation and render engine.

Cheap Maxwell Render Studio 4.0 x64 + plugins pack $60
Buy Maxwell Render 3.2.1.5 x64 + plugins for Cinema 4D, Rhino, Max and Maya $55

 

Maxwell Render Studio 4.0 pack include:

NextLimit Maxwell Render Studio 4.0.0.5 x64
NextLimit Maxwell Render for 3ds Max 4.0.3
NextLimit Maxwell Render for Cinema4D 4.0.0
NextLimit Maxwell Render for Modo 4.0.0
NextLimit Maxwell Render for Maya 4.0.3
NextLimit Maxwell Render for SolidWorks 4.0.0
NextLimit Maxwell Render for Revit 4.0.0
NextLimit Maxwell Render for SketchUp 4.0
NextLimit Maxwell Render for Rhinoceros 4.0.0
NextLimit Maxwell Render for FormZ 8 4.0.0
NextLimit Maxwell Render for FormZ 7 4.0.0
NextLimit Maxwell Render for ArchiCAD 4.0.0

 

RENDERING TOOLKIT FOR VISUALIZATION

Maxwell – 3D rendering software for architects and designers. Maxwell is legendary for its quality and realism, and delivers great results via a simple set-up, which lets you focus on lighting.

For freelancers, project managers, visualizers & designers. Maxwell has the tools for you (and your team).

WHY USE MAXWELL?

MULTILIGHT

Improve your design process with Maxwell’s Multilight – a unique tool that everyone on your team can use.

GPU

All the quality of Maxwell but faster! GPU acceleration gives you amazing results in less time.

MATERIALS

Take advantage of Maxwell’s real-world approach to materials and get maximum quality and realism!

EASY WORKFLOW

Maxwell’s learning curve is a breeze. Minimal set-up time, and a simple, realistic approach that gives you more time to get creative.

RENDER ENGINE BUILT-IN

Maxwell Integrations offer an easy workflow which allow you to compose, edit and render your scenes from a simple toolbar inside your usual 3D application.

Maxwell Integrations come with the full Maxwell toolkit – including:

Maxwell Production Engine
Multilight™
FIRE (interactive preview engine)
Materials Editor
Real camera model
Network tools

Maxwell has a fully integrated workflow so that you can set-up render scenes from the comfort of your usual 3d/CAD platform
SketchUp
Revit
form-Z
Rhinoceros
3DS Max
SolidWorks
Maya
Modo
Rhinoceros for Mac
Archicad
Cinema 4D

FOR POST-PROCESSING JUST CONNECT

The post-production plug-ins are included with each Maxwell license. They allow users to interactively adjust settings like light intensity and color of emitters in post-processing, without having to re-render, resulting in fast and effective workflow. An interesting feature in Maxwell Render is the constant refinement approach of the render, which allows the post-production process to start while the render process is still going on, working in parallel and saving an extraordinary amount of time.

Maxwell connects with the following post-production platforms to make your workflow easy from end-to-end.
Photoshop
Nuke
After Effects

Maxwell also offers an alternative workflow via Studio – our sophisticated standalone scene editor, to compose, edit and render.

A STANDALONE RENDER STUDIO

Maxwell Studio is a sophisticated independent scene editor with a full 3D environment, offering an alternative workflow for those Maxwell Render users that work with 3D or CAD applications that we do not currently offer a plug-in for.

WHAT CAN BE DONE?

It is also useful as an MXS editing tool – an MXS file generated by any plug-in we currently offer can be imported into Maxwell Studio. For example if your scene is not rendering as intended, usually the most efficient way of seeing what is wrong is opening the MXS in Maxwell Studio and checking that the scene has been exported by the plug-in (cameras, materials, geometry etc.).

Rendering in Maxwell is available for any 3D platform thanks to Studio. You can export your models in any of the compatible formats, import them in Studio, and there adjust the cameras, assign and edit materials, set up the environment and lighting, and launch the render.

SUPPORTED GEOMETRY IMPORT FORMATS
OBJ STL LWO NFF XC2 MXS DXF 3DS XML FBX PLY DAE BIN SD DEM ABC
BASIC WORKFLOW

Maxwell Studio does not have any modeling tools so you have to first model your scene in another 3D application, then export it to any of the above formats.
Import that geometry into Maxwell Studio where you can create, edit and apply materials, set up lights and cameras, and then finally send the scene to render.
Additionally you can also open and edit existing MXS files, either created by Maxwell Studio or any Maxwell plugin.
FUNCTIONALITY

Import geometry
Set attributes of objects (position, rotation, scale, pivot, smoothing, normals, etc)
Apply textures using UV projectors
Create, edit and apply materials and lights
Visualize the 3D scene in OpenGL viewports
Create multiple cameras and adjust their position and parameters
Organize the scene objects into hierarchies of groups
Set Physical Sky options and see an interactive representation of the Sky settings in the OpenGL viewports
Fully customizable layout with the ability to save layouts
Libraries of preset geometry, scenes, materials and layouts
Fast interactive preview (Maxwell Fire), for interactively rendering your scene and displaying your changes in real time